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Iclone 4 custom character
Iclone 4 custom character












It's useful when adjusting left and right Note: You may scale multiple body parts by holding shiftĪnd selecting additional RL bones. Let's first transform the G3 character into a muscular superhero by scaling Import the file right into Maya by dragging and Youīy scaling the RL Bone of the iClone Standard Character, you will be able to change the overall proportion and the body shape of the character. When you are importing iClone Standard Characters into Maya using the FBXįile, you do not need to adjust any of the settings in the FBX Importer. Maya has its own bone system, so please do not change the naming and structure of the RL bones. Of the upper body and hands, and name it connect05_Upper andįor the RIGHT WRIST, select the border vertices of the "upper"īody and name the select set connect06_Upper and connect06_Hands.īefore you proceed to the next step, please make sure all the border lines match to the number of vertices for each body part.Ĭoncept 03: The bone structure is different in iClone. Select the border vertices of the LEFT WRIST Name the select set for these vertices connect04_Lower and Name the select set for these vertices connect03_Lower andįor the RIGHT ANKLE vertices of the upper body and the shoe and Select the LEFT ANKLE vertices of the upper body and the shoe and Then select the vertices of the lower body across the top (waistĪnother connection set should also add to the ankle section. Select the vertices along the bottom border of the Upper Body in the Notice an additional connect01_Face is added in Outliner.ĭo the same for connect01_Upper, but this time select the neck Go to Create > Sets > Quick Select Set and enter the name: Highlight the face and select the neck line vertices. Parts we will set an individual body connection set. Vertex and edge count requirements mentioned previously. If you have not yet see the selection set in the outliner, here are the There should be a total of 12 selection sets. Selection sets, one is selected with the face mesh and the other one is with the border line for connect01 should have two Specific selection set name at the sub object level. Rule #3: The vertices must have appropriately named selection sets. Snap vertices tool to align the vertices closely together. To avoid any gap between the connection border line, you may use the This is fairly simple Just make sure that the verticesįrom both pieces of geometry align together. Rule #2: The vertices from each section must be able to connect toĮach other. Neck, and top of the torso where the neck attaches. There must be a specific number of vertices on the bottom border of the For example, where the neck attaches to the �Upper� body, Rule #1: There must be a specific number of vertices and edges that make up the border between any Shoes: The shoes are separate from the lower body to allow for interchangeability.Ĭoncept 02: The vertex and edge border rules: Lower body: The Lower body contains the waist, upper and lower legs. Upper body: The upper body contains the torso and arms. Hands: The hand parts are separate from the upper limbs to allow for interchangeability. This object is handled differently as will be discussed in the "About the Head Section". The basic body parts are:įace: The face is the only part you don�t explicitly model. Of those parts, only 5 can be created from scratch or edited from an existing model. On the iClone G3 character, you will find 6 interchangeable body parts. IClone, there are some concepts we need to discuss in order for the process to progress smoothly. Combine Additional Meshes into One PieceĬoncept 01:There are 5 interchangeable body parts allowed inĬharacters are handled in a specific way in iClone.Model Additional Mesh for the Character.Delete Rigging and Skinning Information.Scale and fit the RL Bone System to your character meshes This tutorial, you will be familiar with the following concepts:

ICLONE 4 CUSTOM CHARACTER HOW TO

In this tutorial we will guide you through the process of how to modify theĮxisting G3 Character model and import it to iClone. Reallusion, the iClone Standard Character is included in the resource pack. The following image illustrates the pipeline of how to import Maya Welcome to iClone tutorial for importing Maya template into iClone. Create iClone Character with Maya Create iClone Character with Maya












Iclone 4 custom character